When asked what the master Creative Industries is about, we always find ourselves looking for the right words. Because what are the creative industries exactly? And maybe “what’s the difference with cultural industries (if there is one)?” is an even more interesting question. How can we study a field that is still so hard to define?
Raúl Rodríguez-Ferrándiz argues in his article Culture Industries in a Postindustrial Age: Entertainment, Leisure, Creativity, Design (2014) that it is strange that we are still using the term cultural industries, a term that is almost 70 years old, while both our conceptions of culture as well as industries have changed. The term “is in need of an epistemological and critical reassessment that will bring it up to date” (Rodríguez-Ferrándiz 2014: 327). In this blog post we will look at some existing definitions of the creative industries, as well as try to find a new definition, perhaps one that Rodríguez-Ferrándiz is looking for: if that’s possible.
Different definitions
We are certainly not the first one to ask ourselves what the creative or cultural industries are, and there are multiple definitions and explanations going around in the academic as well as in the political world. In Core Course Creative Industries, we have read three books that each have defined the field in their own way. Introducing the Creative Industries (2013) spoke of three defining features that were shared in the creative industries:
..first, they all require some input of human creativity; second, they are vehicles for symbolic messages, that is, they are carriers of meaning; and third, they contain, at least potentially, some intellectual property that belongs to an individual or a group. (Davis & Sigthorsson 2013: 1)
Human creativity, meaning and intellectual property seem to be the key features of the creative industries in this definition. This means it is a rather broad term, which could be a product of the fading of the borders between culture and leisure. “The culture industries start being attracted and sucked in by the vicinity of other industries that are colonizing free time,” writes Rodríguez-Ferrándiz. The ‘entertainment industry’ or the notion of ‘leisure industry’ have started to represent the categories that bracket together the “dramatic arts, popular fiction, cinema, radio, television, and videogames, with the practicing of sports, betting, casinos, theme parks and tourism, toys and adult games, even with shopping, going to restaurants and the consumption of alcohol” (Rodríguez-Ferrándiz 2014: 332). The authors of Key Concepts in Creative Industries (2013) are more careful defining the creative industries and in doing so, even refuse to give a clear definition:
There is little agreement even on the definition of the creative industries. [..] there are important insights scattered across many domains, using different definitions, conceptual frameworks and methodologies for divergent instrumental purposes. This general rule applies also to the authors of this book. Each of us brings a different disciplinary perspective to bear on the terms we discuss [..] We do not start from a partisan stance. (Hartley et al. 2013: ix-x)
In their eagerness not to exclude any definitions or meanings, the authors fail to give a definition at all. This may be even more confusing for readers. In our final book, The Cultural Industries (2013), author David Hesmondhalgh has chosen to use the term ‘cultural industries’ rather than creative industries. He defines the latter as:
Used by many writers and policy makers as an alternative to cultural industries, as a policy concept this term tends to group a very wide range of activities together, including commercial and non-commercial industries. Researchers who prefer this term tend to favour a pragmatic approach to policy and power. (Hesmondhalgh 2013: 416)
This pragmatic approach that Hesmondhalgh ties to the term creative industries, is the idea that was introduced in politics that the cultural industries could be seen as a means of economic regeneration and employment creation. Later social goals also became a means to legislate the importance of the cultural industries, Hesmondhalgh argues. Although the economic and social effectiveness of local cultural policies oriented towards the cultural industries remained/remains controversial, the ideas gained in popularity (Hesmondhalgh 2013: 168-9).
Enter the policies
All of the definitions that we have picked out and explained earlier, have a surprisingly political component. The clearest definition perhaps, which we have cited from Introducing the Creative Industries, is based on a definition that was created by UNCTAD: United Nations Conference on Trade and Development in 2010. The political, if not more so, economic implications of this term are evident.The term ‘creative industries’ is of course around for much longer than 2010. Its first major use in policy stems from 1997 and was introduced by the British Labour government. There were significant precedents in other countries though, notably the “Australian Labour government’s Creative Nation initiative of 1994” (Hesmondhalgh 2013: 174). The ideas that the creative industries can have a serious effect on the economy and the social situation(s) was also born and put to practice in this time. In the Netherlands this is also evident through the Dutch Creative Council. This council, a spokesperson and mediator for the creative sector and the Dutch government, ultimately serves a very political and economic goal:
The Government appointed the Creative Industries in 2011 as one of nine top sectors which will innovate the Netherlands. Through companies and scholars the government is investing in this sector to strengthen it further. (Dutch Council 2014)
Creativity and innovation are key features that the Dutch Creative Council have highlighted throughout their website: innovation that will eventually lead to more economic gains. Their choice for ‘creative industries’ rather than ‘cultural industries’ seems logical in this light.
Towards a clear definition?
There are two points that have become evident: (1) there are various definitions of the creative industries that are being used and (2) it is impossible to speak of ‘the creative industries’ without mentioning the political dimensions and influences. And perhaps the latter is the more interesting point here. Is a creative industries possible without politics? We would suggest that the definition of creative (or cultural) industries is very closely linked to local policies. After all, our master program probably wouldn’t be around, if it weren’t for the government who’ve appointed the creative industries as important. This component tied to our field makes one definition impossible.
Davies, Rosamund and Sighorsson, Gauti. (2013) Introducing the Creative Industries – from theory to practice. London: Sage.
Hartley, John et al. (2013) Key Concepts in Creative Industries. Los Angeles [et al.]: Sage.
Hesmondhalgh, David. (2013) The Cultural Industries – 3rd edition. London: Sage.
Rodríguez-Ferrándiz, Raúl. (2014) ‘Culture Industries in a Postindustrial Age: Entertainment, Leisure, Creativity, Design’ in: Critical studies in Media Communication, vol. 31, no. 4.